They attempted to make the land HD, but the skybox still shows pixels? It doesn’t work that way, DigitalDNA Games. You simply cannot try and make a Minecraft-esque game HD and pretty, because the unique art of Minecraft is part of what makes it work and look good. The skybox of CastleMiner Zis boring, and I could even see pixels from a distance. While HD is usually a good thing in video games, they make voxel-based games ugly. As if they installed an HD texture pack to the original Minecraft, the land is basically that: an HD version of Minecraft. While CastleMiner Zcopies much of Minecraft, it successfully made it uglier. The game has no resolution options whatsoever! If you are going to take two entire years to finish a port, it should actually be a port and work as such. Some parts of the menu are also worded rather oddly, for example: to delete your saved game, the button says “Erase Storage.” What is storage? Does it perhaps mean data or saved file? Do you Think CastleMiner Z’s settings couldn’t get more annoying? You are sadly mistaken. The menu fails to mention, however, that in normal mode, you lose everything except what is in your inventory bar, which would’ve been good to know before I died. It also mentions when you die in easy mode, you lose nothing. The menu mentions that in hard mode when you die, you lose everything.
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The keys are not changeable, which is always annoying to me in any PC game.
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The entire menu is full of Xbox controller prompts, even when I am not using an Xbox controller. While on the topic of PC, let’s talk about the PC port, shall we? For something that took two years to finish, the PC port is simply terrible. At the small price of $1.00 on Xbox, CastleMiner Z became the go-to game to hold those people over while they awaited Mojang to port Minecraft.ĭue to the reason this game was even made, it came to me as a shock when it was not only ported to PC, but also greenlit by the Steam community. At the time, Minecraft had not yet been ported to Xbox, so DigitalDNA Games created this mess of a game to try and steal the Minecraft audience who just couldn’t wait for it to be ported and had to have it RIGHT NOW (like that annoying Geico commercial which in this case tends to be pretty accurate). The reason why the date and where this was originally published is relevant is because the whole thing was a sales tactic by DigitalDNA Games. It’s easily beaten by many other indie games that weren’t added to the indie arcade, like Minecraft, Terraria, etc. In fact, DigitalDNA Games claim CastleMiner Zto be the all-time best-selling indie game on the Xbox Live Arcade, but what they really mean is that it’s the all-time best-selling indie game on the indie arcade, not Xbox as a whole. CastleMiner Zwas released in 2011 on the Xbox Live Indie Arcade, which is a store on the Xbox platforms in which indie developers can publish their games. For the most part, you wouldn’t be entirely wrong to feel this way. To those of you who play Minecraft, you will most likely feel like CastleMiner Zis a modified version of Minecraft with an HD texture pack, guns, and dragons. The first thing you’ll notice about CastleMiner Zupon playing is the resemblance and similarity to Mojang’s famous survival/sandbox Minecraft. Now before you pass this review off as just a troll saying mean things about an indie game, let us take the time to mine into the exact details of why I dislike the waste of time and money that is CastleMiner Z(pun intended). I can honestly state, that in my opinion, CastleMiner Zis the worst game I have ever played that I can remember. That was until CastleMiner Zshowed me what a truly bad game is. Genre: First-Person Shooter, Survival, Action/AdventureĪ few weeks ago I reviewed a game called Redshirt, developed by The Tiniest Shark, and I gave it a pretty poor review and went as far as to state that it was the worst game I have played in quite a while.